Odd, Even, Zero – A complete baseline out of bounds system run on a “silent count.”
Baseline out of bounds plays can provide hidden points for your team throughout the season. In addition to providing an extra scoring punch, your BLOBs should connect with your offensive philosophy and flow seamlessly into your halfcourt offense.
Further, I have a distaste for “calling” plays and this system fits with that philosophy. By using the final digit on the time clock when the ball goes out of bounds, your team can have three similar looking plays and run them on a “silent count.”
If the BLOB occurs with 6:43 on the clock you run “odd” because 3 is an odd number.
If the BLOB occurs with 1:52 on the clock you run “even” because 2 is an even number.
If the BLOB occurs with 2:40 on the clock you run “zero.”
All three plays are run out of a box set and players line up in the exact same spots for each of them. They need only to look at the clock to know their actions. No words need to be spoken!
- You don’t tip-off the defense with a verbal call.
- Your BLOBs have a randomness that your may not get by actually calling them.
- All three sets flow into a 3-out/2-in alignment so getting into an offense with this setup is seamless.
Make your best and most complex play “zero” as it will occur least often. This leaves it in the bag for a late game situation if need be!
You can select any three BLOBs for this system, but I suggest they all start with the same alignment and have subtle differences. These subtle differences are just enough to keep defenders guessing.
Early in the season and in scrimmages reminders from the bench may be needed, but soon it will be second nature for your players to refer to the clock and run the corresponding play on a silent count.
Previews of each play below. Click on the links or diagrams below to get full details of each play and to add them to your FastDraw library.
ODD – Most simple of the three plays. Make sure 5 gets a big arc and sets a good screen for 2. Also, 3 must time their cut to uncover as the ball is entered to 2.
EVEN – Features screen-the-screener action. Starts with a cross screen for 2. Then 5 arcs wide and screens for the screener.
ZERO – The most complex of the three plays. 5 screens for all four of their teammates! Make sure 1 comes inbounds but waits behind the backboard at the opposite corner of the backboard to receive the final screen.
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I like the idea but can’t see how all the players can look at the clock at exactly the same time to know what to do.
Clock is stopped on in-bounds. They all just need to look up prior to ref handing inbounder the ball to see the last number on the clock. Looks like a good system.
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I really like the idea of odd, even, and zero, although I think I will use different plays.
The bigger idea in my mind is considering how my BLOB terminates. Maybe I am just behind the curve, but I have never considered this, and it is a huge idea. With your specific plays all terminating with a 3out/2in, you could simply go to your motion out of this, but I might run a specific set once we have hit the “termination” point.
My two concerns, if a team runs a zone for BLOB that could render some BLOB’s fairly pointless, other than simply getting the ball in. Secondly, this will take a decent amount of time to put in, and I usually don’t like to spend too much time with BLOB/SLOB in practice.
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