Odd, Even, Zero – A complete baseline out of bounds system run on a “silent count.”
Baseline out of bounds plays can provide hidden points for your team throughout the season. In addition to providing an extra scoring punch, your BLOBs should connect with your offensive philosophy and flow seamlessly into your halfcourt offense.
Further, I have a distaste for “calling” plays and this system fits with that philosophy. By using the final digit on the time clock when the ball goes out of bounds, your team can have three similar looking plays and run them on a “silent count.”
If the BLOB occurs with 6:43 on the clock you run “odd” because 3 is an odd number.
If the BLOB occurs with 1:52 on the clock you run “even” because 2 is an even number.
If the BLOB occurs with 2:40 on the clock you run “zero.”
All three plays are run out of a box set and players line up in the exact same spots for each of them. They need only to look at the clock to know their actions. No words need to be spoken!
- You don’t tip-off the defense with a verbal call.
- Your BLOBs have a randomness that your may not get by actually calling them.
- All three sets flow into a 3-out/2-in alignment so getting into an offense with this setup is seamless.
Make your best and most complex play “zero” as it will occur least often. This leaves it in the bag for a late game situation if need be!
You can select any three BLOBs for this system, but I suggest they all start with the same alignment and have subtle differences. These subtle differences are just enough to keep defenders guessing.
Early in the season and in scrimmages reminders from the bench may be needed, but soon it will be second nature for your players to refer to the clock and run the corresponding play on a silent count.
Previews of each play below. Click on the links or diagrams below to get full details of each play and to add them to your FastDraw library.
ODD – Most simple of the three plays. Make sure 5 gets a big arc and sets a good screen for 2. Also, 3 must time their cut to uncover as the ball is entered to 2.
EVEN – Features screen-the-screener action. Starts with a cross screen for 2. Then 5 arcs wide and screens for the screener.
ZERO – The most complex of the three plays. 5 screens for all four of their teammates! Make sure 1 comes inbounds but waits behind the backboard at the opposite corner of the backboard to receive the final screen.
Continue the basketball conversation:
Any questions: email@example.com Happy to talk hoops any time day or night! If you would like to be added to the motion offense and pressure man defense mailing list, email and let me know!
Latest posts by Randy Sherman (see all)
- Miami Hurricanes – Staggered Screen Study Guide | #FastModelMadness22 - March 25, 2022
- San Diego State Defense: Stunt and Recover | #FastModelMadness22 - March 15, 2022
- Five Tips For Playing Like The Pros - November 24, 2021