Offensive Trends – C Game (New Motion)

By Cody Toppert

Turn on any NBA game and plenty of college games and you will most certainly see some variation of an offense ran through the elbows, similar to horns but not quite.  This offense is commonly referred to as C-Game, Push or as I have referred to it as the “New Motion.”  There are man reads within the framework of the offense that requires little more than reading the defense and reacting accordingly.  In this piece I will discuss 10 main reads as well as some additional looks.  It doesn’t matter if you play 4 guards with 1 big, 3 guards with 2 bigs or even 5 guards, some variation of this offense can provide with you with many scoring options.  This offense is predicated on quick reads, quick passes, ball reversals and solid screens.  If your players can execute then C-Game / Push maybe the offense for your squad.


This offense has two basic ways to initiate.  The only difference is the preferred placement of the 3 and 4.  Things can star as a 1-guard front or a 2-guard front.

1-Guard Front

After a made basket most teams prefer to have the 4 inbound the ball and thus the 4 man usually ends up in trail position.  As the 1 makes his way down the floor, the 4 can settle in the slot or slide to the elbow (thus presenting a horns look).  The 5 will always sprint the floor, run to score.  First look over the top to the rim runner at the mid-line.  If no deep post up is available the 5 can then flash to the elbow.  If you have interchangeable bigs the principles are the same with first big on the rim run.  Most likely however, teams looking for a more 4 out 1 in look will initiate with a 1-Guard front.  The 1 will also choose a side to initiate the offense,  it is important to maintain constant spacing.

2-Guard Front

If you so elect this offense can be ran as a 2-Guard front as well.  In which case the first big down once again rim runs to the midline and then flashes to the elbow.  The second big would then run to the weak side and settle somewhere off the lane line.  If you are looking to keep your bigs inside then this just may be the look for you.

The Reads

Strong Side Elbow Action

Any time the 1 hits the strong side big at the elbow three main options ensue, below we take a look at each.

  • Tight Curl
    • As the 1 selects the side to initiate and the 5 flashes to the elbow, the 1 hits the 5.  Tight curl indicates that immediately following the entry pass a split screen takes place.   The 1 sprints to the corner to screen the strong side corner guard.  In the tight curl read, the 2 curls the screen from the 1 and sprints to the weak side to spot up.  The 1 immediately pops back (above the break for spacing, or close the free-throw line extended) and the 5 goes DHO / SPNR /Dribble Pitch with the 1.  At the same time as he two man game ensues, the weak side action takes place.  If going with the 4 high, a wide pin down for the 3 takes place.  If a keeping the 3 high, a fade screen for the 3 works well here (see Washington Wizards, Portland Trailblazers).




  • Long Curl
    • After hitting the elbow man, the 1 again sprints to the split screen.  In this look the 2 elects to use the split screen and sprint to the DHO with the 5.  As that takes place, the 5 hands the ball off and dives to the basket.  The 2 takes the HO and looks to get down hill while the 1 lifts out of the corner.  On the weak side the same action ensues with the 4 setting a wide pin for the 3 or with the 4 setting a fade screen.



  • Chase/Follow
    • After again hitting the elbow, the 1 fakes sprinting to the split screen and instead chases the DHO from the 5.  After taking the HO from the 5, the 1 looks to attack or back it up.  The 5 then sets a wide pin for the 2 while the 4 sets a wide pin for the 3.




  • Fake Split / Backdoor
    • After again hitting the elbow, the 1 fakes sprinting to the split screen and instead cutting backdoor to the basket and clearing to the weak side corner.  The 2 then sprints to the DHO with the 5.  The 4 then sets a wide pin or a fade for the 3.


If the 1 kicks the ball up the sideline to the 2 we refer to this as pitch, simply because the 1 has pitched the ball ahead.  Depending on when the advance pass takes place and your general preference on principles.  The 5 can set a UCLA screen for the 1 who cuts through, the 1 can rub screen the 5 who sprints to the SPNR, the 1 can screen away or the 1 can simply cut through to space out, regardless of what you want 1-5 SPNR ensues and subsequently your second side philosophies kick in on a ball reversal.



If the 1 goes DHO with the 2 Slice Action can take place.  That means the 4 will pop out (or set a flare screen to move up top and then pop out).  The 2 will immediately reverse the ball to the 4 who will complete the full reversal but hitting the 3 on the wing.  The 2 will then “Slice” cut to the strong side block off the screen from the 5.  After the cut, the 5 and 4 set a double staggered for the 1 who receives the pass from the 3 at the top of the key.  After screening 1, the 4 and 5 complete the wheel action and screen the 2 who peels back off the second double staggered.  The 1 then looks to hit the 2 for the shot.



Angle simply indicates the 5 steps up and hits the 1 with an Angle screen.  The remaining 3 players look to space out and fill spots.


If the 1 puts up a fist this can indicate a 1-4 MPNR.  Depending on your roster you can choose to always pop the 4 and dive the 5 across the lane or you can roll the 4 and pop the 5.  Either way a kick back to the pop man brings the 2 up for a 2-5 Chase SPNR.



This option is primarily if you are working with a 2-Guard front.  A guard-to-guard pass up top would then initiate and Angle PNR with the 3 in the corner.

Weak Side Elbow Action

  • RIP
    • While there is a plethora of calls and reads you can work off of, if you are trying to run Push / C-Game as a motion you may want to limit weak side elbow action to one or two things.  In this case we will review RIP, which is a rip screen into a flex look.  The 1 hits the 4 at the elbow, then the 5 sets the rip screen for the 1 who cuts to the basket and then sprints opposite to set the flex screen for the 3 in the corner.  After receiving the ball at the wing the 4 hits the 5 (big to big) and then sets the down screen on the 1 to complete the flex action.  The 5 can hit the 3 on the flex cut, the 1 on the pin down or go DHO with the 1 as well.  If he “checks down” and nothing is open DHO with the 2 is also an option.





If the 1 pushes the 4 into a wide pin down, push action ensues.  The 3 tight curls the 4, the 4 then pops back to the elbow and the 1 chases a DHO.  If the HO is not there the 5 screens away for the 2 and the 4 goes DHO with the 2 at the opposite elbow.



If the 4 is on the perimeter and the 1 swings it to the 4 then the 4 can look to reverse the ball to the 3 for a 3-4 SPNR.  After the SPNR your team spacing philosophies can take over.

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Cody Toppert is a former standout player at Cornell University, who played 8 years professionally and now serves as Assistant Coach/Offensive Coordinator for the RGV Vipers, NBA D-League affiliate of the Houston Rockets. The Vipers are D-League leaders in many offensive categories, including 113.7 Offensive Rating and 54.5 eFG%.

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Nov. 30, 2014 – TERRY STOTTS coaches during a timeout. The Portland Trail Blazers play the Minnesota Timberwolves at the Moda Center on November 30, 2014. (Credit Image: � David Blair/ZUMA Wire)
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  1. Roger Benson said:

    Is this offense called “C-Game” because it’s similar to Rick Adelman’s “corner” offense?

    • Justin Scanson said:

      The bucks and the wizards call it push.

      The Blazers call it C game.

      Watch these teams who tend to run it frequently.

      • Roger Benson said:

        So is that a yes? I’m asking because I trying to figure out if C game shares the same basic principles as the corner offense.